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  • Interaction Design : Beyond Human-Computer Interaction
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Interaction Design : Beyond Human-Computer Interaction 요약정보 및 구매

Print book

저자 : Yvonne Rogers

상품 선택옵션 0 개, 추가옵션 0 개

위시리스트0
시중가격 69,000원
판매가격 65,000원
출판사 John Wiley & Sons Inc
발행일2023-04-04
ISBN 9781119901099
크기 188 x 236 x 37 (mm)
언어 ENG
국가 USA
무게 1446g
원산지 USA
배송비결제 주문시 결제

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    Description
    A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples.

    The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within.

    Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computersDescriptions about how to design, prototype, evaluate and construct technologies that support human-computer interactionDiscussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews. An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.

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    Table of Contents

    What’s Inside xix

    1 What Is Interaction Design? 1

    1.1 Introduction 1

    1.2 Good and Poor Design 3

    1.3 Switching to Digital 6

    1.4 What to Design 8

    1.5 What Is Interaction Design? 10

    1.6 People-Centered Design 14

    1.7 Understanding People 16

    1.8 Accessibility and Inclusiveness 17

    1.9 Usability and User Experience Goals 20

    Further Reading 32

    Interview with Harry Brignull 34

    2 The Process of Interaction Design 37

    2.1 Introduction 37

    2.2 What Is Involved in Interaction Design? 38

    2.3 Some Practical Issues 55

    Further Reading 66

    3 Conceptualizing Interaction 69

    3.1 Introduction 69

    3.2 Conceptualizing Interaction 72

    3.3 Conceptual Models 75

    3.4 Interface Metaphors 79

    3.5 Interaction Types 81

    3.6 Paradigms, Visions, Challenges, Theories, Models, and Frameworks 89

    Further Reading 96

    Interview with Albrecht Schmidt 97

    4 Cognitive Aspects 101

    4.1 Introduction 101

    4.2 What Is Cognition? 102

    4.3 Cognitive Frameworks 124

    Further Reading 134

    5 Social Interaction 135

    5.1 Introduction 135

    5.2 Being Social 136

    5.3 Face-to-Face Conversations 141

    5.4 Remote Collaboration and Communication 147

    5.5 Co-Presence 159

    5.6 Social Games 165

    Further Reading 169

    6 Emotional Interaction 171

    6.1 Introduction 171

    6.2 Emotions and Behavior 172

    6.3 Expressive Interfaces: Aesthetic or Annoying? 180

    6.4 Affective Computing and Emotional AI 184

    6.5 Persuasive Technologies and Behavioral Change 189

    6.6 Anthropomorphism 192

    Further Reading 196

    7 Interfaces 199

    7.1 Introduction 199

    7.2 Interface Types 200

    7.3 Natural User Interfaces and Beyond 266

    7.4 Which Interface? 267

    Further Reading 269

    Interview with Leah Buechley 271

    8 Data Gathering 273

    8.1 Introduction 273

    8.2 Six Key Issues 274

    8.3 Capturing Data 281

    8.4 Interviews 284

    8.5 Questionnaires 294

    8.6 Observation 302

    8.7 Putting the Techniques to Work 315

    Further Reading 322

    9 Data Analysis, Interpretation, and Presentation 325

    9.1 Introduction 325

    9.2 Quantitative and Qualitative 327

    9.3 Basic Quantitative Analysis 330

    9.4 Basic Qualitative Analysis 340

    9.5 Analytical Frameworks 350

    9.6 Tools to Support Data Analysis 362

    9.7 Interpreting and Presenting the Findings 362

    Further Reading 368

    10 Data at Scale and Ethical Concerns 371

    10.1 Introduction 371

    10.2 Approaches for Collecting and Analyzing Data 373

    10.3 Visualizing and Exploring Data 388

    10.4 Ethical Design Concerns 398

    Further Reading 405

    11 Discovering Requirements 407

    11.1 Introduction 407

    11.2 What, How, and Why? 408

    11.3 What Are Requirements? 409

    11.4 Data Gathering for Requirements 418

    115. Bringing Requirements to Life: Personas and Scenarios 426

    11.6 Capturing Interaction with Use Cases 436

    Further Reading 440

    12 Design, Prototyping, and Construction 441

    12.1 Introduction 441

    12.2 Prototyping 443

    12.3 Conceptual Design 456

    12.4 Concrete Design 467

    12.5 Generating Prototypes 470

    12.6 Construction 480

    Further Reading 486

    Interview with Jon Froehlich 487

    13 Interaction Design in Practice 491

    13.1 Introduction 491

    13.2 AgileUX 494

    13.3 Design Patterns 504

    13.4 Open Source Resources 510

    13.5 Tools for Interaction Design 512

    Further Reading 514

    Interview with Luciana Zaina 515

    14 Introducing Evaluation 519

    14.1 Introduction 519

    14.2 The Why, What, Where, and When of Evaluation 520

    14.3 Types of Evaluation 524

    14.4 Evaluation Case Studies 533

    14.5 What Did We Learn from the Case Studies? 541

    14.6 Other Issues to Consider When Doing Evaluation 543

    Further Reading 547

    15 Evaluation Studies: From Controlled to Natural Settings 549

    15.1 Introduction 549

    15.2 Usability Testing 550

    15.3 Conducting Experiments 564

    15.4 In- the- Wild Studies 567

    Further Reading 576

    Interview with danah boyd 577

    16 Evaluation: Inspections, Analytics, and Models 583

    16.1 Introduction 583

    16.2 Inspections: Heuristic Evaluation and Walk-Throughs 584

    16.3 Analytics and A/B Testing 601

    16.4 Predictive Models 610

    Further Reading 614

    Epilogue 615

    References 619

    Index 675

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