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  • (eBook) Computer Science: An Overview, Global Edition
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(eBook) Computer Science: An Overview, Global Edition 요약정보 및 구매

저자 : J. Glenn Brookshear

상품 선택옵션 0 개, 추가옵션 0 개

위시리스트0
판매가격 48,000원
출판사 Pearson
발행일2020
ISBN 9781292263441
언어 ENG
포인트 0점
배송비결제 주문시 결제

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    Surveys the breadth of computer science—with the depth needed to explore concepts


    Computer Science: An Overview is written for students of computer science as well as students from other disciplines. Its broad coverage and clear exposition are accessible to students from all backgrounds, encouraging a practical and realistic understanding of the subject.  Written to provide students with a bottom-up, concrete-to-abstract foundation, this broad background exposes beginning computer science students to the breadth of the subject in which they are planning to major, and students from other disciplines to what they need to relate to the technical society in which they live.


    Individual chapters are independent, and can be covered in an order that suits instructor course needs with selected content marked as optional for the introductory course. With a new full-color design, each chapter in the 13th Edition has seen revisions, updates, and corrections from the previous editions. The text also continues to use Python to provide programming tools for exploration and experimentation. More than 1,000 questions and exercises, Chapter Review Problems, and Social Issues questions reinforce core concepts. The text’s Companion Website extends resources to enhance the course.

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    0. Introduction


    0.1 The Role of Algorithms


    0.2 The History of Computing


    0.3 An Outline of Our Study


    0.4 The Overarching Themes of Computer Science


    1. Data Storage


    1.1 Bits and Their Storage


    1.2 Main Memory


    1.3 Mass Storage


    1.4 Representing Information as Bit Patterns


    *1.5 The Binary System


    *1.6 Storing Integers


    *1.7 Storing Fractions


    *1.8 Data and Programming


    *1.9 Data Compression


    *1.10 Communication Errors


    2. Data Manipulation


    2.1 Computer Architecture


    2.2 Machine Language


    2.3 Program Execution


    *2.4 Arithmetic/Logic Instructions


    *2.5 Communicating with Other Devices


    *2.6 Programming Data Manipulation


    *2.7 Other Architectures


    3. Operating Systems


    3.1 The History of Operating Systems


    3.2 Operating System Architecture


    3.3 Coordinating the Machine’s Activities


    *3.4 Handling Competition Among Processes


    3.5 Security


    4. Networking and the Internet


    4.1 Network Fundamentals


    4.2 The Internet


    4.3 The World Wide Web


    *4.4 Internet Protocols


    *4.5 Simple Client Server


    4.6 Cybersecurity


    5. Algorithms


    5.1 The Concept of an Algorithm


    5.2 Algorithm Representation


    5.3 Algorithm Discovery


    5.4 Iterative Structures


    5.5 Recursive Structures


    5.6 Efficiency and Correctness


    6. Programming Languages


    6.1 Historical Perspective


    6.2 Traditional Programming Concepts


    6.3 Procedural Units


    6.4 Language Implementation


    6.5 Object-Oriented Programming


    *6.6 Programming Concurrent Activities


    *6.7 Declarative Programming


    7. Software Engineering


    7.1 The Software Engineering Discipline


    7.2 The Software Life Cycle


    7.3 Software Engineering Methodologies


    7.4 Modularity


    7.5 Tools of the Trade


    7.6 Quality Assurance


    7.7 Documentation


    7.8 The Human-Machine Interface


    7.9 Software Ownership and Liability


    8. Data Abstractions


    8.1 Basic Data Structures


    8.2 Related Concepts


    8.3 Implementing Data Structures


    8.4 A Short Case Study


    8.5 Customized Data Types


    8.6 Classes and Objects


    *8.7 Pointers in Machine Language


    9. Database Systems


    9.1 Database Fundamentals


    9.2 The Relational Model


    *9.3 Object-Oriented Databases


    *9.4 Maintaining Database Integrity


    *9.5 Traditional File Structures


    9.6 Data Mining


    9.7 Social Impact of Database Technology


    10. Computer Graphics


    10.1 The Scope of Computer Graphics


    10.2 Overview of 3D Graphics


    10.3 Modeling


    10.4 Rendering


    *10.5 Dealing with Global Lighting


    10.6 Animation


    11. Artificial Intelligence


    11.1 Intelligence and Machines


    11.2 Perception


    11.3 Reasoning


    11.4 Additional Areas of Research


    11.5 Artificial Neural Networks


    11.6 Robotics


    11.7 Considering the Consequences


    12. Theory of Computation


    12.1 Functions and Their Computation


    12.2 Turing Machines


    12.3 Universal Programming Languages


    12.4 A Noncomputable Function


    12.5 Complexity of Problems


    *12.6 Public-Key Cryptography


    Appendixes:


    A. ASCII


    B. Circuits to Manipulate Two’s Complement Representations


    C. Vole: A Simple Machine Language


    D. High-Level Programming Languages


    E. The Equivalence of Iterative and Recursive Structures


    F. Answers to Questions & Exercises


    Index

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